My Time at Sandrock

One of my oldest reviews was on the Indie Game My Time at Portia. As of now I have replayed the game on switch and many of my issues were addressed so I no longer see that review as what I think of the game. It was true at the time I played it for the first review, but after they ironed out some of the bugs it is actually much better. Today we are looking at the sequel. That said after covering the recent showcases I wanted to review a small game and while I have been playing Moonstone Island I still need to give that game more time before reviewing it.

Now, this game was at one point a DLC for My Time at Portia before being expanded on to its own game. The gameplay is also the same you gather resources and craft them into tools or machines. RPG mechanics with level up in three catagories Combat improving health, attack, and defensce, Social allowing the benefits of the towns much easier including buying and selling as well as commissions, and Gathering allowing the ease of getting better and better materials or getting more materials. This time though there is a lot of arbitrary rules. The game takes place in the desert so trees are rare, but you still have the need for wood to power your machines and craft, however, the citizens all lose relationship points for cutting trees down. For a game that has its inspiration from Harvest Moon and as a follow up to My Time at Portia your relationship is important in this game high friendship can lead to sales at the shops and the towns residents responses to you. This doesn’t need to exist other than to limit the player from the second major gameplay mechanic.

In conclusion play Portia as this is pretty much the same game with the same graphics and although it has a different story and characters. When everything new and added doesn’t feel new and what does is detrimental to the player or the game itself.

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