Bethesda Responds To Starfield Backlash (Again)

I’ve never played Starfield and reviews for that game show as something to avoid. Bethesda recently released a DLC for their worst game. Base Starfield was a boring open world that on paper sounds fun travel and explore the different open worlds and clear quests, but that isn’t what happened. Starfield had open areas but none of the quests connected and some planets were just empty. Now, the DLC it seems that most players take issue with the fact that it compares itself to Fall Arbor the best DLC pack from the Fallout series.

Now Bethesda is doing damage control a few devs have stated that they support how the game turned out saying the game was intentionally supposed to be that way and that when astronauts went to the moon or travelled space they didn’t find much there which is why planets are empty. The difference is that when players put time and resources into something they expect to be rewarded with something hardly comparable to the Space Race as the fact we developed enough technology and science to actually go there and bring people home was reward enough. Here though, there is no reward and Starfields DLC doesn’t seem to add anything most people describe it as more Starfield I think I’m more surprised people actually bought it and at $30. For the record most DLCs cap at $20 with additions, new weapons, new places to explore, and new story elements. So Bethesda released a boring game, couldn’t or refused to fix it, charged $30 to anyone holding onto hope for this game, then proceeded to add nothing to it besides reskins to equipment and a 5-10 hour story that adds nothing to the base game. I know 5-10 hours sounds like a long time, but this is a open world game in comparison to the Dragonborn DLC or Fall Harbor DLC those easily triple that time spent exploring the new areas and finding useful gear.

There is also a clear lack of care with Starfield. Rather than fix issues with the game they added more issues. Remember base Skyrim had the ability to turn into a vampire and that sucked in comparison to Werewolves. They reworked it and from that we got the Dawnguard DLC pack that made both more useful and balanced even adding skill trees to both and increasing the level cap. The same with the DLC in Fallout, in one instance your radiation proof companion wouldn’t go into a room full of radiation for you to save the Wastelands now he does in a recent DLC. My biggest question is if they put so much care into Fallout and The Elder Scrolls DLC packs what happened with Starfield? Why not try to revitalize it and clean up the things that don’t work similar to before? Why double down on what isn’t working? Why did people pay $30 for more of the worst open world game in awhile? The Elder Scrolls and Fallout have their faults you can fall through the floor during normal gameplay and there are so many bugs, but at the end of the day they are fun games Starfield isn’t fun and is just a game that brings out the worst of Bethesda.

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