If you’ve been reading this blog for awhile then you know I played and reviewed both My Time at Portia and My Time at Sandrock. While they are essentially the same game this being because Sandrock was supposedly a DLC to begin with before being expanded on to its own game with different stories. My Time at Evershine takes out the cartoony graphics with a more realistic character designs and has survival elements on top of the RPG elements the series has always had. The biggest question on these is that while the bigger budget gives them the funds to make whatever and players are clearly thrilled for the next installment, however with the new art style and gameplay changes and the story being a little darker than before it opens up either a game that will be amazing and show progress with the team working on it or a game series that is still struggling to find out what it is. Normally at the third game in a series the developers have figured out all the faults and know how to balance the mechanics. Super Mario Bros. 3, Final Fantasy 3, and Sonic the Hedghog 3 all learned from the past games and are remembered fondly. I hold similar fears for the Nexomon series as that game is trying 3D despite the developers having previously worked on mostly 2D titles. I like the clear growth and how many of the teams want to try new things and want to expand, but it comes to the question of if these two series are ready for that kind of expansion. Is the team ready for this? New layers that need to be tested and will the things that worked in previous titles translate well to the new style? RPG is no stranger to survival, but whether the developers behind the game can pull it off remains to be seen. It’s newest trailer does provide some hope they can do this style well, but at the same time most game trailers are smoke and mirrors they promise everything the players are looking for only to deliver mediocrity when the game releases.
Also I still remember the state My Time at Portia and My Time at Sandrock released in on the Switch both were missing quests, were buggy, and even in their current state have frame drops to the point they come close to unplayable and if the music wasn’t going I thought they crashed. This makes me think they really shouldn’t try anything new as if they plan on a Switch release then they will be releasing another broken game on the console. I have heard the games run fine on other systems espicaily Steam and have all the quests and updates, but I’m not a fan of paying for the same game twice. Even then, rather than a forgivable $20 indie game like Nexomon, the series charges full price so why not make something worth that price they had 2 chances to and failed both times.
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