Evo Creo 2 First Impressions

Evo Creo was an okay creature capture game for mobile. Unlike Nexomon and Cronomon never went on to make port games to other platforms. Which is weird due to the fact the original is a fairly average game. I’d actually say this sequel is worse. Strange that both these games are $5 and the first one was better. First, the game trades straightforward level design for a more labryinth approach these areas are full of dead ends with at most a item in it and tend to drag on, second while there are new monsters this games dex is filled with monsters from the previous game meaning the monsters I fought in the first few hours I already knew how to fight from playing the first game as they share type, moveset, and stats. I get bringing in familiar monsters from a previous game Nexomon Extiction did it too, but that was a free update and they were exclusive to an island as well as new legendaries during the post game as a reward. Lastly, I really think the star system is just padding to get the best monsters can be hours of grinding other games do have their own system too Chronomons potential system comes to mind, but while that added buffs you really never rely on it through regular gameplay while in Evo Creo and its sequel you do. There are microtransations, but the game has no ads and the pay to win stuff is more treated as a few exp boosts so completely optional.

This isn’t a bad game just not one I was expecting I have only played for a few hours and the mechanics of the original are still there, but take getting used to. Maybe more time to tell. It hits the mark of overly grindy mobile game for $5.

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