Evo Creo 2 Review

Normally, I avoid reviewing a mobile game simply because most of the time they are just grind fests, riddled with Microtransactions, or some idle game. Evo Creo and its now sequel aren’t great still can’t tell if the $5 was worth it or not. Evo Creo is a creature capture RPG similar to Pokemon, Nexomon, and Coromon. That does not make this game good. For the first half of the game it is rather standard and doesn’t spike in difficulty too much, but the second half is a grind fest and not exactly fun. The game is pretty stingy on exp too level up is slow at that point. I would forgive this, but the original game made the same mistake and I’d argue that one did it worse simply due to having a level cap. Further, there are little to no new monsters in this sequel game. I’m not saying having a large amount of monsters returning is a bad thing, but it shows little effort if most of the monsters are repeats. Don’t misunderstand returning monsters happen all the time in these games, but Nexomon and Pokemon often have them only available in Post Game or just a small amount of them.

Combat is largely type based certain types do more or less damage depending on the move. The meter stamina is full at the start of each battle and every move has a slot number from 1-3 and the player has a maximum of 6 slots for moves. There are four types of moves, Elite, Special, Basic, and Recovery. Elite moves use the most Stamina and will mostly drain your stamina in exchange for a powerful move most of the time with a debuff, Recovery also drains your stamina, but you get a large amount of health, Special are less powerful than Elite, but also drain less energy, and Basic are the least powerful but don’t drain as much stamina and can be used if you are waiting for the meter to fill.

Level design isn’t fun either often rather confusing many areas have a labrynth with several dead ends. puzzles are pretty straightforward and not worth thinking about, and the amount of confusion just to get from one place to another is horrible.

Next side quests often force you to wait till you get to the next town or the end of the game this makes these pointless. Side quests often help the player get things to make upcoming fights easier but since you often have to wait before even completing one it is a horrible system if the immidiate targets and quests can’t be completed. Also, several quests have special abilities tied to them think of these abilities as this games HM system but worse. HM’s can at least be taught anywhere on the map in Evo Creo 2 you need to find specific tutors and only after completing their side quests do you get the abilities this means should you need an ability there is a good chance you need to make a trip to a house in some town halfway across the map. an early quest has someone who needs help finding his gloves only to reveal he lost them in a end game area that you are far too weak to get them and he teaches the abaility to destroy rocks.

I find this game pretty boring, from the lack of exp, to bosses that need to be grinded for or the use of tons of healing items. As well as a lack of new monsters makes this more of a struggle than it needs to be.

4/10 Lack of imagination, too grindy

Leave a comment