Fantasy Life I Review

I’m not going to say I hate this game it is actually a good game, but executes everything it is trying to do awfully compared to the 3DS game. It doesn’t feel like a sequel or better than the original in any way. First the Life system feels worse. In the 3DS game each Life had its own quests and mechanics and that is mostly true here too, but all the combat lives feel the same because they share a majority of the same enemies. There are different combat related quests, but the monsters are the same so it boils down to take out this monster then take it out three more times. In the original game the monsters varied depending on lives. Paladins got dragons, Mercenaries got dinosaurs, Hunters got giant birds, and Magicians got Wraiths it made each life unique in its own way because you weren’t fighting the same things over and over. This is absent in the newest release so now it is just fight the same things over and over. Next crafting it is so difficult to get Top Quality gear something significantly easier in the original crafting works the same fundamentally but it feels like the odds are against the player. Gathering is the same fishing got some more put in and I actually like it more than the original. Next is the new lives more of the quick time event crafting minigame for artist and farmer is a gathering life so grow vegetables and use them for the returning Cook life.

Lastly and I think I brought this up in my first impressions of this game there is no shared level so this make things even more grindy than before. In the first game if a task was to difficult you could do other challenges first then come back at a higher level and stats and clear the challenge here though each life has it’s own level limiting the player and forcing grind.

In conclusion if you never played the 3DS game I’d say go ahead with this game, if you have played the 3DS game though stick with that. I still plan to play this to completion, but it is still a very disappointing game.

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