• Tomomon Legacy Of Light Review

    Tomomon is one of the most disappointing things I have played recently. Now I do give games a easier time if they are Indie or made by small groups like this one, but that didn’t make what I played fun. The main questline seems impossible and even though that is mostly due to the RNG mechanics the game suffers for it. The main quests are finding the Guardian monsters, completing the Tomopedia, and lastly stopping the evil team in this game. The Guardian Monsters are non-existent and by that I mean I never actually saw or fought one yet still saw every area on the map. The first time I tried was an early route in the game and still saw nothing. After an npc told me to visit a town leading to another quest this one having crafting materials I don’t believe are even in the game or never showed up I gave up on the guardians. Take Coromon and Nexomon you actively seek out larger monsters in those games and they are part of the main quest, but their locations are fixed and crafting is optional no rng is needed till you unlock capturing them. Also, early in the game a challenge requiring level 30 comes up you can probably do it earlier, but the extra damage from that helps. This means you need to grind at least 15 levels for your monsters and since you really have no where else to go at this point and past that battle you never have to worry about anything your level is too high to really be threatened by type advantage or disadvantage.

    Okay what about the monsters do they have good designs? Not really half the monsters feel like copy and pastes of each other with a different color scheme and type. Also, I think some of the monsters have evolutions that aren’t in the game or their evolution is just inaccessible. Most three stage evolutions occur at mid to late 30s and if not you need an item like a stone to make it happen that is until you reach Sanmeow a cat like monster that seems to evolve yet nothing I tried did anything. The other part is fusion never really needed it. Not because I didn’t want to, but because first to unlock it you need a key after you get said key by doing a side quest, you need the formulas and right monsters for fusion, getting the monsters happens naturally while exploring, but you get formulas by doing side quests and the horrible crafting system returns for that. Creating a system that while it should be able to fuse with anything is limiting and lacking in imagination.

    So the part I have been avoiding: crafting. Resources are found on expeditions. Expeditions can be unlocked through rank. Here you can catch monsters you haven’t seen or rare monsters. This is fine for the most part, but several quests require specifically colored blocks called data. Good luck finding ones your looking for it won’t show up no matter how many times you reset the areas. I searched each area for specific things multiple times before giving up entirely.

    The conclusion is I can see the potential for this game its 3v3 combat system is fun and sort of reminds me of Monster Sanctuary, but everything being tied to RNG is oddly a detriment there doesn’t seem to be a progression system and a severe lack of signposting for the player. In most games like these some things are RNG based monster encounters and some resources, but with near everything tied to it makes the game feel more randomized than anything and in areas where randomization would have improved things like in fusion it is fixed. Early on I did recommend people this game, but that is because I believe it can be fun at times. Now after playing for awhile it definitely needs work.

    Score: 4/10 (Score subject to change if improvements are made)

  • Entire Annapurna Interactive Staff Resign

    A publisher probably one of the best for its quality and finance smaller games that may not get attention otherwise has had their entire staff resign. Annapurna Interactive are the publisher of What Remains Of Edith Finch and Stray. Which now that I think about it makes me wonder about the Switch port for Stray given that was just announced. The resignations come from what seems to be disagreements over the business. CEO Megan Ellison was unwilling to spin off and allow their games to become its own company in a way similar to how Marvelous has film and television or how Lucas Arts has its own gaming company as well as amazing movies. Annapura has multiple divisions including film and television, but was unwilling to allow video games their own division. The company is shuffling its remaining staff into other departments as well.

    I find that incredibly weird as video games are the second most profitable media and all of the games it has created have been well received with high ratings. Also, I have never heard of any of their films or television shows, but have seen playthroughs and have been planning to try both Stray and What Remains of Edith Finch. I do hope the developers are able to go indie and create their own stuff because their games are amazing and deserve more credit.

  • Ova Magica Early Access Review

    Ova Magica is a Farm Simulator with Creature Capture mixed genre game. I normally wait for a games full release before reviewing it, but even in the state it is in most of the core game seems done. The gameplay is fun and art style is good.

    Gameplay is similar to Harvest Moon in that you start by farming and a small town and your relationship with the townspeople matters as they can unlock quests, recipes to craft, and the ability to bring them into dungeons. The Blobs are creatures you can hatch from eggs that come from rewards during festivals or in combat. You have to not only keep an eye on your own stamina which depletes mostly during farming, but your monsters stamina as well which depletes during combat. Combat is turn based with an emphasis on readying your moves. Your monster will act in one of three ways the first is resting where you can take average damage and comes after acting, readying which is almost the same as resting, and acting where you can defend, attack, or use an item. In acting you can take critical damage which is why you need to defend if both you and the opponent are there. There are three types and depending on the skill used can do more or less damage. There is a lot in this game and the fact that it is in early access doesn’t really stop it from being a good game. It definitely is further along than other early access games and has a lot going for it. It is easy to tell a lot of this game is done and even in the current state it does have an unfinished feel in some areas, but it is still in development and getting actively worked on.

  • NINTENDO SUED PALWORLD

    I am not a lawyer so can only say so much in this. Rather than sue the thirty app games that use their licensed characters Nintendo sued Pocket Pair the studio behind Palworld. The two games really only have being a Creature Capture game in common. Palworld has characters similar to Pokemon, but most if not all of them are original. Now one way to look at this is Nintendo has felt threatened by Palworlds growing popularity and wanted to be as malicious as possible. Which they wouldn’t need to feel threatened if they made good games. Pokemon has good titles like Legends Arceus and the Mystery Dungeon games, but outside of that their last good game was a remake of Gen 3 so not exactly good. Pokemon also fails to grow with its audience, Mario is a good example of growing with the audience yes anyone can beat a Mario game, but extra challenges open up for those who have a desire to take on harder levels.

    Palworld and Pokemon also come from two totally different genre as mentioned they are Creature Capture games, but the differences lie in the details. Palworld is an open world, survival game, with crafting, and shooting elements. Pokemon is a mostly linear RPG with little to no difficulty. Let’s not forget the biggest obstacle to Pokemon is Pokemon itself. When Sword and Shield destroyed the Pokedex Temtem became popular and now when Pokemon released Violet and Scarlet which is still a broken buggy mess of a game Palworld became popular. People also see the difference in price for Pokemon games $60 is needed for a mostly average game. I can get Temtem, The Nexomon Collection, and Palworld for around the same price and get more stable gameplay, better challenges, more fun and get four games. I’m wondering how gamers will react either by voicing discontent on twitter or taking advantage of Metacritic and IGNs review system and making sure Nintendo know they messed up with fans.

    Realistically, Nintendo will just throw money at a lawsuit till Pocket Pair run out of money or they lose due to corruption. People have crunched the numbers and Nintendo hasn’t lost any lawsuits they put forward. As unfair to Palworld as this is and as much as people will complain nothing will change.

  • Dragon Age 2 Review

    This is my least played Bioware game. In fact I actively forget this game exists. This coming from a person who’s favorite game behind Fantasy Life is Mass Effect 2. The only reason to play this is because of plot and story which is a large part of the Dragon Age series. Now if you do play this don’t play it on Xbox Series X and S it glitched and crashed more times then any game I’ve ever played. That could also be more attributed to the rushed design and development issues.

    Gameplay

    It is a hack and slash with rpg elements and emphasis on story. Waves of smaller enemies appear and you fight them with the goal of defeating a larger boss. This system makes the classes near useless as all three feel the same as opposed to Origins and Inquisition where all three classes had differences. Specials are more useful for crowd control or for a bit of power against a boss. Even then your companions don’t always have to swap weapons and equipment if at all just swap weapons as equipment is locked unless it is a gift item which is rare. Also without varied races like Origins or Inquisition the only real difference is that Hawke may have been at Ostagar or not. Similarly, depending on class your companion can be Bethany or Carver. It really doesn’t matter as they only accompany you past the first act and the prologue. Though they are present for the DLC and a few quests after if they live.

    Overall I don’t hate this game it opens a lot of mechanics that Inquisition would later expand and polish. It also sets up the villains for the third game. For example Samson and Corypheous are main villains in Inquisition, but play minor roles here, but it is still not very good compared to other games Bioware made at their best. The rushed development shows and the only reason to play this is to get the story which you don’t have to do because Dragon Age Keep imports your save to Inquisition anyway.

  • Concord Another Live Service Failure

    It is rare for a game that was so prominent and had so much press release with little. Concord released and I would not be shocked if you didn’t know. This game was announced at Playstations day of play then proceeded to show absolutely nothing about the game since. Developed by Firewalk Studios and published by Playstation, Concord was set for a AAA live service 5vs5 shooter. I already felt the game didn’t have a lot going for it. Dead or Alive, Overwatch 2, and Team Fortress 2 all seem to hold a fanbase and have enough going for them. Concord seems to be in a much worse position while the above mentioned games are praised for gameplay or unique characters Concord has nothing going for it. Content seems bare bones and lackluster and as for players it peaked at 660 and is somehow declining. Now we all know how this will go within a month the game has already been delisted and taken down. Then some poor apology from Playstation or Firewatch if that. This is what AAA games are not understanding right now. Yes they make money off of players and constant updates, but if the base game sucks and there is no focus then why would anyone play the game. It is funny to look at the highest rated and most played games right now as a majority of them are single player, but we can guess where this goes no one has learned anything, Firewatch will close, and Playstation will pretend nothings wrong till this happens again in which we will have another cycle of Live service game to dumpster. I tried to look up what made this game so terrible, maybe troubled launch, bad development, or lacking player base and came to the conclusion a mix of all three maybe. Then something else came to mind a lot of Live service games are free to play you don’t need money to at least play them, but it does get you easy loot and cosmetics. Concord released with a $40 price tag. So a lackluster game with nothing going for it with a dwindling player base and a price tag. Or I could play Fortnite for free a game with a lot going for it, increasing player numbers, and cross play on all platforms.

    Edit: Less than two weeks since launch and the game is already down not sure if that is some sort of world record, but at least it was quick

  • Fantasy Life i: The Girl Who Steals Time Delayed

    I am anticipating no other game more than Fantasy Life 2. The most charming and easily my favorite game on 3DS was the first game. It wasn’t the most advertised game, but it was the most entertaining game on that system. I’ve probably replayed it more than the Legend of Zelda or Pokemon games which given what I usually cover aside from indie or other RPGs is astonishing. I have tried writing a review on it only to find that harder to do because I can never get how the game across as much as I’d like. So it was disappointing to hear a delay from October 10th happened and has been slated for sometime in 2025. I’m not all that surprised given there hasn’t been much information on it recently despite the nearby launch. There was a character creation trailer a few months ago, but nothing else and the Switch showcase didn’t update fans at all or have a new trailer ready on it.

    I’m pretty split on this it does give the developers more time to make the best they can and potentially bring more eyes on this game, but it also makes the wait longer and sometimes delays are needed. Dragon Age Inquisition had a few delays and that is considered one of the best games in that series, but Fantasy Life is a relatively smaller yet more stable game. I’m going to remain optimistic I know that my expectations are high, and even though sometimes delays don’t help. I can blame my own over excitement after so long thinking the series was cancelled after their small mobile game cut servers, but if this revives the series then a small delay can be forgivable.

    Edit: I just looked back and did find an old review I wrote on this game not my best, but feel free to take a look.

  • Spyro the Dragon vs Crash Bandicoot

    I’m going to look over the three games in the trilogy in the remasters for each of these. Both of these are amazing platformers with great mechanics, but which one is better. I need to disclose something both of these games original release are some of the first video games I have ever played so I may be biased in some regard.

    Level Design

    This is sad to say, but Crash Bandicoot wins this point. Levels are more compact and linear in Crash Bandicoot, but there is something always going on either the challenges or visuals. Spyros levels are big and the largest draw to them is you can go anywhere without restrictions, but while you are rewarded with treasure and collectables the areas are still relatively empty. The good news is that Spyro will add more npcs and challenges in games after this.

    Point: Crash Bandicoot

    Gameplay

    With both these games being platformers the gameplay is relatively the same so the objective is going to be how to jump from area to area and is it fun to do so. The point actually goes to Spyro mostly because to clear challenges it isn’t as limited. Since both these characters get more moves and powerups in later games it is easy to forget how their base move set is different. Spyro has a glide to get across gaps, flame breath and charge to take out enemies and collect gems, and it feels good to look around for the bonuses. Crash is limited to a jump to clear gaps, a spin to take out enemies, and a slide to clear lower areas and in this version of the game a lot of jumps feel heavier and harder to make. This limits Crash and he would get more abilities later along with more challenges supporting that moveset.

    Point: Spyro the Dragon

    Bosses and Challenges

    This goes to Crash Bandicoot a lot of Spyros bosses tend to be holding down the charge button until you hit them or can use your flame breath while they have good designs for them the problem is even with how limited Crash can be his bosses rely on precision and the players skill rather than anything else and are relatively engaging to fight. Challenges for both are great, but arguably Crash is more difficult, breaking all the boxes and staying alive in this game between the newly added Stormy Ascent to the exceedingly difficult clearing Bridge to Nowhere legitimately rather than using the rope glitch it can be close to luck to actually do this. Plus with the Gem challenges theres a lot to do. Spyro is a collectithon to clear this game you need every piece of treasure and all the dragons. You can technically clear the game without all the treasure, but will not get the bonus cutscene Dragons are obtained by clearing challenges and will give advice or just leave.

    Point: Crash Bandicoot

    So the winner is clear while both games are fun and I’d highly recommend both. Crash Bandicoot is more if you enjoy clear hard challenges, but both follow the fact anyone can clear these games. Fun to play hard to master defines these games and neither are shy about those mechanics needing specific skill to clear challenges. Spyro may fall behind, but only slightly and most of my complaints were near absent in later games.

  • Moonstone Island Review

    Moonstone Island was a game I was playing throughout the three showcases and having fun with. It is a mix genre game being a farm simulator and Monster Taming.

    Gameplay

    You go to different islands to collect plants and sell them to grow them. The combat is a card based system. Monsters cards will line up and a set at the bottom of the screen will come up after picking the best ones to knock down defenses and eventually knocking out the opposing monsters you win and can level up and get better cards. The types of monsters can help in battle certain types have advantages over others. I find the system harder to get used too if you haven’t played something like Slay the Spire to understand the system, but overall enjoyable.

    I liked this game and it was fun it hits a good balance between the more relaxing farm simulator aspects and the more chaotic card gameplay. it was a stranger choice but not unwelcome. The characters were memorable, the monster design is good, and good pixel art style.

  • EA and Respawn APEX Legends Loses Players Due To Greed

    I know what everyone is thinking EA losing due to greed again. How many franchises and companies have they systematically destroyed due to their actions? I lost count after Maxis and later Bioware games. APEX Legends has long been a game I forgot about. Recently though it jumped into the easiest way to destroy your entire fanbase. In APEX much like other live service games you can pay for a battle pass through real world or in game currency. This allows you to get specific bonuses and clear challenges quickly. Further, since you can buy the battle pass with in game currency if you are patient or skilled enough you never have to spend real money. APEX is free to play and up until a recent update has somehow managed to avoid too much scrutiny. The update removes the ability to buy the pass with in game currency. This was met with backlash several players protested others left over 70,000 negative reviews on Steam alone. Now while it is easy to say EA caused this and its just their usual let a game build an audience and treat players right then greedily take all their money Respawn was asked if this was an EA decision they pushed on the team. Given history with Bioware and other companies it is easy to see why, but in an interview a Respawn spokesperson said this was what Respawn wanted and pushed for and I think that is the most shocking development of all. EA abusing their developers and gamers alike is something that earned them the Worst Company in America vote multiple times over to the point people are used to blaming EA when decisions that are particularly greedy this is the first time in awhile the developer has been to blame. They have tried to walk back the decision, but we all know how these work they will return to using the old system, but make it grindier and harder to obtain currency to the point you will have to use real money and eventually lose majority of their audience if they haven’t already.

    Yong Yea. “EA & Respawn respond to Apex Legends battle pass backlash after 70,000+ negative reviews on Steam” YouTube, Jul 26, 2024, https://www.youtube.com/watch?v=0W-wxBilDFg